Module 4: Multimodal AI for Reasoning & Action
Module 4 connects perception to language and high-level reasoning. You will explore how Vision-Language Models (VLMs) and multimodal LLMs interpret scenes, answer questions, and generate task-relevant representations that can be fed into planners and controllers.
4.1 Perception–Language Grounding​
Why Ground Language in Perception?​
For a humanoid to follow natural-language commands like:
- “Pick up the red mug near the laptop.”
- “Go to the doorway and wait until a human arrives.”
It must:
- Understand linguistic concepts (“red mug”, “doorway”, “human”)
- Align them with perceptual entities (bounding boxes, masks, poses)
- Resolve ambiguity and reference (which mug, which laptop)
This process is perception–language grounding:
- Text tokens ↔ visual regions
- Object names ↔ detected entities
- Relational phrases ↔ spatial relations in the map
4.2 VLM-Based Real-Time Perception​
Vision-Language Models (VLMs)​
VLMs jointly process images and text to:
- Answer visual questions (“What objects are on the table?”)
- Describe scenes (“A humanoid standing near a red chair.”)
- Identify affordances (“Places where I can place a mug.”)
They typically:
- Encode images into visual features (CNN or Vision Transformer)
- Encode text into language features (transformer-based)
- Use cross-attention to relate the two
Real-Time Constraints​
For robotic use:
- Latency matters (tens to hundreds of milliseconds per query)
- You may run:
- Lightweight VLMs on the robot GPU
- Heavier models on a local workstation or in the cloud
You will conceptually design:
- ROS 2 nodes that:
- Subscribe to camera images
- Send images and text prompts to a VLM service
- Receive structured outputs about objects, relations, or tasks
4.3 Connecting Perception to Control​
Pipeline: Camera → VLM → Planner → Actuator​
An end-to-end multimodal pipeline might look like:
- Camera & perception:
- RGB-D camera feeds detection and mapping modules
- VLM query:
- Text: “Where is the red mug near the laptop?”
- Image: Current or recent camera frame
- VLM output:
- Structured description (e.g., target object bounding box or label)
- Optionally, a symbolic scene graph (objects + relations)
- Planner:
- Converts target object into a 3D pose using depth/map
- Plans a collision-free path to that pose
- Controller:
- Executes motion plan with whole-body control
Scene Graphs and World State​
To keep the interface clean:
- Represent perception outputs as a scene graph:
- Nodes: objects, humans, regions
- Edges: spatial and semantic relations (e.g., “on top of”, “near”, “left of”)
- Allow planners and language modules to:
- Query objects by attributes (“the nearest red mug”)
- Use relations to ground instructions
By the end of Module 4, you should understand:
- How multimodal models interpret scenes and language together
- How to design ROS 2 interfaces that connect VLM outputs to planning and control
- How perception, language, and action come together in a vision–language–action loop