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Module 4: Multimodal AI for Reasoning & Action

Module 4 connects perception to language and high-level reasoning. You will explore how Vision-Language Models (VLMs) and multimodal LLMs interpret scenes, answer questions, and generate task-relevant representations that can be fed into planners and controllers.

4.1 Perception–Language Grounding​

Why Ground Language in Perception?​

For a humanoid to follow natural-language commands like:

  • “Pick up the red mug near the laptop.”
  • “Go to the doorway and wait until a human arrives.”

It must:

  • Understand linguistic concepts (“red mug”, “doorway”, “human”)
  • Align them with perceptual entities (bounding boxes, masks, poses)
  • Resolve ambiguity and reference (which mug, which laptop)

This process is perception–language grounding:

  • Text tokens ↔ visual regions
  • Object names ↔ detected entities
  • Relational phrases ↔ spatial relations in the map

4.2 VLM-Based Real-Time Perception​

Vision-Language Models (VLMs)​

VLMs jointly process images and text to:

  • Answer visual questions (“What objects are on the table?”)
  • Describe scenes (“A humanoid standing near a red chair.”)
  • Identify affordances (“Places where I can place a mug.”)

They typically:

  • Encode images into visual features (CNN or Vision Transformer)
  • Encode text into language features (transformer-based)
  • Use cross-attention to relate the two

Real-Time Constraints​

For robotic use:

  • Latency matters (tens to hundreds of milliseconds per query)
  • You may run:
    • Lightweight VLMs on the robot GPU
    • Heavier models on a local workstation or in the cloud

You will conceptually design:

  • ROS 2 nodes that:
    • Subscribe to camera images
    • Send images and text prompts to a VLM service
    • Receive structured outputs about objects, relations, or tasks

4.3 Connecting Perception to Control​

Pipeline: Camera → VLM → Planner → Actuator​

An end-to-end multimodal pipeline might look like:

  1. Camera & perception:
    • RGB-D camera feeds detection and mapping modules
  2. VLM query:
    • Text: “Where is the red mug near the laptop?”
    • Image: Current or recent camera frame
  3. VLM output:
    • Structured description (e.g., target object bounding box or label)
    • Optionally, a symbolic scene graph (objects + relations)
  4. Planner:
    • Converts target object into a 3D pose using depth/map
    • Plans a collision-free path to that pose
  5. Controller:
    • Executes motion plan with whole-body control

Scene Graphs and World State​

To keep the interface clean:

  • Represent perception outputs as a scene graph:
    • Nodes: objects, humans, regions
    • Edges: spatial and semantic relations (e.g., “on top of”, “near”, “left of”)
  • Allow planners and language modules to:
    • Query objects by attributes (“the nearest red mug”)
    • Use relations to ground instructions

By the end of Module 4, you should understand:

  • How multimodal models interpret scenes and language together
  • How to design ROS 2 interfaces that connect VLM outputs to planning and control
  • How perception, language, and action come together in a vision–language–action loop
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