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Module 1: Foundations of Perception & Sensor Understanding

Module 1 introduces perception as the bridge from sensors to intelligence. You will learn what it means for a robot to “see,” why perception is framed as state estimation, and how different sensors (RGB, depth, LiDAR, IMU, GPS) complement one another to form a coherent view of the world.

1.1 What is Perception?

Perception is the process of turning raw sensor data into structured understanding that a robot can act on:

  • From pixels to objects (e.g., “this patch of pixels is a mug”)
  • From ranges to obstacles (e.g., “there is a wall 1.2 m ahead”)
  • From IMU readings to pose (e.g., “I am tilted 3° forward”)

Conceptually, perception is a state estimation problem:

  • Sensors provide noisy, partial observations of the world
  • The robot maintains an internal state (pose, map, object locations)
  • Perception algorithms update this state as new data arrives

Perception sits between:

  • Sensing (hardware signals) and
  • Planning & control (decisions and actions)

Without robust perception, even the best controllers will act on incorrect or incomplete information.

1.2 Vision Input Streams

Different sensors offer different trade-offs:

RGB Cameras

  • Capture color images at high resolution and frame rates
  • Rich semantic information (object categories, textures, human gestures)
  • Sensitive to lighting and occlusions

RGB cameras are the primary input for:

  • Object detection and segmentation
  • Human pose estimation and interaction
  • Vision–language models (image–text grounding)

Depth Cameras

Depth sensors (e.g., RealSense) measure distance per pixel:

  • Provide a dense depth map aligned with RGB
  • Enable:
    • 3D reconstruction of scenes
    • Precise object localization in 3D
    • Safer manipulation and navigation around obstacles

Limitations:

  • Range and accuracy degrade with distance
  • Sensitive to reflective/transparent surfaces

LiDAR

LiDAR (2D or 3D) emits laser beams and measures time-of-flight:

  • Produces point clouds with accurate ranges
  • Less sensitive to lighting than cameras
  • Excellent for:
    • SLAM and mapping
    • Obstacle detection for navigation

Trade-offs:

  • Lower semantic richness (it “sees shapes,” not colors)
  • Sensors can be more expensive and bulky

IMU (Inertial Measurement Unit)

IMUs measure:

  • Linear acceleration
  • Angular velocity
  • Sometimes magnetic field

Uses:

  • Estimating orientation and detecting motion
  • Stabilizing walking and balance
  • Fusing with vision for VSLAM (visual-inertial SLAM)

IMU data alone drifts over time, but combined with cameras and encoders it becomes a powerful stabilizing signal.

GPS (Optional)

For outdoor robots:

  • GPS provides global position estimates (with meter-level accuracy)
  • Often fused with IMU and odometry for robust localization

For this course:

  • GPS is optional; focus is on indoor humanoids using cameras, depth, LiDAR, and IMUs.

1.3 Data Types and Representations

Perception algorithms operate on a variety of data structures:

Images and Tensors

  • RGB or grayscale images represented as:
    • Height × Width × Channels arrays
    • Normalized or standardized before feeding into neural networks
  • Intermediate representations:
    • Feature maps: learned channels encoding edges, textures, shapes
    • Embeddings: compact vectors representing images, regions, or objects

These representations are the foundation of deep vision models.

Point Clouds and 3D Grids

LiDAR and depth cameras produce:

  • Point clouds: sets of 3D points ((x, y, z)) (optionally with color/intensity)
  • Voxel grids or TSDF (Truncated Signed Distance Function) volumes:
    • Discretized 3D space where each cell stores occupancy or distance to surfaces

Uses:

  • Mapping and collision checking
  • 3D object detection and pose estimation
  • Reconstruction of rooms and environments

Motion Cues: Optical Flow and Disparity

  • Optical flow:
    • 2D motion field between consecutive frames
    • Useful for tracking objects and estimating ego-motion
  • Stereo disparity:
    • Difference between left/right camera images
    • Converts to depth via triangulation

These signals help:

  • Understand dynamic scenes
  • Support SLAM and odometry

When to Use 2D vs 3D Representations

  • 2D-centric (images, feature maps):

    • Good for high-level semantics (object categories, attributes, actions)
    • Efficient and mature tooling (CNNs, Vision Transformers)
  • 3D-centric (point clouds, voxels, meshes):

    • Essential for geometry (distances, free space, collisions)
    • Critical for navigation, manipulation, and safety

In practice, your humanoid will use both:

  • 2D representations for understanding what is in the scene
  • 3D representations for understanding where things are and how to move safely

By the end of Module 1, you should have a clear mental model of:

  • What your sensors provide
  • How those signals are represented internally
  • How perception transforms raw data into the world models that planning and control require.
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