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Topic 1: Foundations of Multi-Agent Robotics

Topic 1 introduces the core ideas behind multi-agent robotics—systems where multiple robots act together as a coordinated whole rather than as isolated individuals. You will learn how team-level objectives, communication, and coordination reshape the design of autonomy compared to single-robot systems from Chapter 5.

1.1 Single-Agent vs Multi-Agent Systems

In earlier chapters, you focused on building a single autonomous robot that can perceive, plan, and act. In multi-agent settings:

  • Multiple robots operate in the same or overlapping environments
  • They may share goals, resources, and constraints
  • Their decisions and actions interact and can help or hinder each other

Key contrasts:

  • Individual vs collective objectives
    • Single-agent: Optimize for one robot’s performance (e.g., shortest path, minimal energy).
    • Multi-agent: Optimize for team performance (e.g., total mission time, coverage, fairness).
  • Local vs shared state
    • Single-agent: World model is primarily local to that robot.
    • Multi-agent: World models often need to be partially or fully shared.
  • Isolated vs coupled actions
    • Single-agent: Actions mostly affect the robot’s own trajectory.
    • Multi-agent: Actions can create congestion, conflicts, or opportunities (e.g., blocking a doorway vs clearing a path).

The central design question becomes: How do many autonomous robots coordinate to achieve a shared mission safely and efficiently?

1.2 Cooperation, Competition, and Mixed-Motive Scenarios

Multi-agent systems can be:

  • Cooperative
    • All robots share a common goal (e.g., maximize warehouse throughput, fully explore a building).
    • Reward structures are aligned: one robot’s success contributes to team success.
  • Competitive
    • Robots (or their operators) have opposed goals (e.g., adversarial drones, competitive games).
    • Actions are chosen not just to succeed, but also to limit or outmaneuver others.
  • Mixed-motive
    • Robots share some goals but may have individual constraints or sub-goals (e.g., battery limits, priorities, safety regions).

In this course, you will primarily focus on cooperative and mixed-motive fleets where robots work together toward a mission (e.g., logistics, inspection, search-and-rescue), but must negotiate constraints and workloads.

1.3 Collaboration Models and Architectures

Multi-agent systems can be structured in several ways:

  • Centralized coordination
    • A central server or “fleet manager” holds the global world model, assigns tasks, and monitors all robots.
    • Pros: Global visibility, easier to optimize for global objectives.
    • Cons: Single point of failure, scalability and bandwidth limits, vulnerability to network issues.
  • Decentralized / peer-to-peer
    • Each robot runs its own autonomy stack and shares information directly with peers.
    • Pros: No single failure point, more robust to partial connectivity, scalable.
    • Cons: Harder to guarantee global optimality, more complex consensus and conflict-resolution.
  • Hybrid architectures
    • Combine centralized services (e.g., mission planner, high-level map server) with locally autonomous robots that handle perception, control, and safety on-board.
    • Often the most practical approach for real fleets: centralized where it helps, decentralized where it must be.

Later topics in this chapter will show how ROS 2, DDS, and higher-level APIs can support each of these models.

1.4 Communication as a First-Class Design Element

Single-robot systems can often treat networking as an implementation detail. In multi-agent systems, communication is central:

  • Robots rely on timely messages to:
    • Share map updates and detections
    • Request help or hand off tasks
    • Announce status (battery, health, current workload)
  • Communication channels are constrained by:
    • Latency (how quickly data arrives)
    • Bandwidth (how much data can be sent)
    • Reliability (packet loss, disconnections, interference)

Concepts from communication theory matter:

  • Latency vs reliability trade-offs
    • High-frequency sensor data (e.g., LiDAR scans) may use best-effort delivery.
    • Mission-critical commands (e.g., stop, emergency halt) require reliable delivery.
  • Topology
    • Star (central server with many robots), mesh (robots talk to each other), or hierarchical combinations.
  • Robustness
    • Systems must tolerate dropped packets, delayed data, and temporary partitions.

ROS 2’s DDS-based transport provides many of the knobs (QoS profiles) you will use to manage these trade-offs.

1.5 Scalability and Complexity in Fleets

Adding more robots is not just duplication:

  • State space explosion
    • With each additional robot, the combined system’s state grows combinatorially.
  • Coordination overhead
    • More robots means more potential conflicts (collisions, deadlocks, communication saturation).
  • Global constraints
    • Limited shared resources (e.g., charging stations, narrow aisles, elevators) must be scheduled fairly.

Design patterns for scalability include:

  • Spatial partitioning
    • Assign robots to regions and minimize cross-region interference.
  • Hierarchical control
    • Use local controllers for fast reactions and higher-level planners for global allocation.
  • Policy reuse
    • Share behavior policies across similar robots, but parameterize them by role or context.

Throughout Chapter 6, you will see how these patterns appear in multi-robot SLAM, task allocation, and swarm behaviors.

1.6 From Single-Agent Autonomy to Multi-Agent Teams

Your existing autonomy stack (from Chapter 5) becomes the building block of a fleet:

  • Each robot still:
    • Perceives its environment
    • Maintains local state
    • Plans and executes motion safely
  • Multi-agent layers add:
    • Shared mapping and perception
    • Fleet-level task allocation and role assignment
    • Inter-robot messaging and dialogue
    • Fleet-wide orchestration, often powered by an LLM-based Commander

You can think of this progression:

Single robot → Autonomous agent → Team of agents → Fleet-level system

The rest of Chapter 6 builds this stack step by step, starting with shared maps and world models, then adding task allocation, fleet networking, swarm behaviors, and finally LLM-orchestrated multi-agent autonomy.

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